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AnimaEngine
1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
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Files | |
| file | anima_backend.h [code] |
| High-level orchestration API for Nintendo DS Pokemon Black/White asset extraction. | |
| file | common.h [code] |
| Common types, macros, and standard library includes used throughout AnimaEngine. | |
| file | coords.h [code] |
| Coordinates file parsing structures and functions for character offset rendering. | |
| file | file_util.h [code] |
| File system utilities and light binary reading helper functions. | |
| file | gif_pipeline.h [code] |
| High-level animation assembly and LZW GIF compilation pipeline. | |
| file | gif_writer.h [code] |
| GIF compilation engine utilizing LZW encoding. | |
| file | gui_app.h [code] |
| Main GUI application initialization and window event loop wrapper. | |
| file | gui_platform.h [code] |
| Platform-independent renderer and OS abstraction layer. | |
| file | gui_state.h [code] |
| GUI global state tracking, rendering options, and control flow wrappers. | |
| file | gui_view_browser.h [code] |
| Species list side panel and main asset explorer screen. | |
| file | gui_view_rom.h [code] |
| ROM selection screen and directory filesystem explorer. | |
| file | gui_widgets.h [code] |
| Custom immediate-mode graphical widget drawing routines. | |
| file | json_export.h [code] |
| Metadata exporter for writing complete sprite extraction manifests in JSON format. | |
| file | lz.h [code] |
| Nintendo DS LZ10/LZ11 decompression implementation. | |
| file | nanr.h [code] |
| Nintendo Animation Resource (.NANR) structure parsing. | |
| file | narc.h [code] |
| Nintendo Archive Resource (.NARC) file format reading and unpacking. | |
| file | ncer.h [code] |
| Nintendo Cell Resource (.NCER) parser representing individual 2D sprite composite elements. | |
| file | ncgr.h [code] |
| Nintendo Character Graphic Resource (.NCGR) 2D tile character graphics structures. | |
| file | nclr.h [code] |
| Nintendo Color Resource (.NCLR) palette parser. | |
| file | nds_fat.h [code] |
| Nintendo DS File Allocation Table (FAT) parser structure. | |
| file | nds_fnt.h [code] |
| Nintendo DS File Name Table (FNT) directory structure and path finder. | |
| file | nds_header.h [code] |
| Nintendo DS ROM header structure and format validation. | |
| file | nitro_guess.h [code] |
| Auto-detection routines matching magic signatures to Nintendo Nitro formats. | |
| file | nitro_util.h [code] |
| Common section parsing and binary parsing helpers matching Nintendo Nitro specifications. | |
| file | nmar.h [code] |
| Nintendo Multi-Animation Resource (.NMAR) file parser. | |
| file | nmcr.h [code] |
| Nintendo Multi-Cell Resource (.NMCR) layout mapping parser. | |
| file | png_pipeline.h [code] |
| Sprite sheet grid composition and PNG drawing pipeline. | |
| file | png_writer.h [code] |
| libpng file output utility wrapper. | |
| file | pokemon_catalog.h [code] |
| Pokemon catalog structure and query database functions. | |
| file | ppm.h [code] |
| Portable Pixmap (PPM) format writer utilities and color structures. | |
| file | sprite_composer.h [code] |
| Layout compositing, affine transformations, and frame rendering engine. | |