AnimaEngine
1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
include
nds_fnt.h
Go to the documentation of this file.
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#ifndef NDS_FNT_H
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#define NDS_FNT_H
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#include "
common.h
"
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#define NDS_FNT_ROOT_DIR_ID 0xF000
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int
NdsFnt_FindFileId
(
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const
u8
*fnt,
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size_t
fnt_size,
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const
char
*path,
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int
*out_file_id
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);
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#endif
common.h
Common types, macros, and standard library includes used throughout AnimaEngine.
u8
unsigned char u8
Definition:
common.h:14
NdsFnt_FindFileId
int NdsFnt_FindFileId(const u8 *fnt, size_t fnt_size, const char *path, int *out_file_id)
Scans the FNT structures to resolve the file ID matching a virtual filesystem path.
Definition:
nds_fnt.c:141
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