AnimaEngine  1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
nds_fnt.h
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1 
6 #ifndef NDS_FNT_H
7 #define NDS_FNT_H
8 
9 #include "common.h"
10 
11 #define NDS_FNT_ROOT_DIR_ID 0xF000
22  const u8 *fnt,
23  size_t fnt_size,
24  const char *path,
25  int *out_file_id
26 );
27 
28 #endif
Common types, macros, and standard library includes used throughout AnimaEngine.
unsigned char u8
Definition: common.h:14
int NdsFnt_FindFileId(const u8 *fnt, size_t fnt_size, const char *path, int *out_file_id)
Scans the FNT structures to resolve the file ID matching a virtual filesystem path.
Definition: nds_fnt.c:141