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AnimaEngine
1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
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Common types, macros, and standard library includes used throughout AnimaEngine. More...
#include <stdio.h>#include <stdlib.h>#include <string.h>#include <stdint.h>Go to the source code of this file.
Macros | |
| #define | TRUE 1 |
| #define | FALSE 0 |
Typedefs | |
| typedef unsigned char | u8 |
| typedef unsigned short | u16 |
| typedef unsigned int | u32 |
| typedef signed char | s8 |
| typedef signed short | s16 |
| typedef signed int | s32 |
Common types, macros, and standard library includes used throughout AnimaEngine.
| #define FALSE 0 |
Boolean false.
| #define TRUE 1 |
Boolean true.
| typedef signed short s16 |
16-bit signed integer.
| typedef signed int s32 |
32-bit signed integer.
| typedef signed char s8 |
8-bit signed integer.
| typedef unsigned short u16 |
16-bit unsigned integer.
| typedef unsigned int u32 |
32-bit unsigned integer.
| typedef unsigned char u8 |
8-bit unsigned integer.