18 #define GIF_PATH_BUFFER_SIZE 4096
96 const char *side_name,
97 const char *animation_name,
98 const char *palette_name,
105 int default_idle_map,
109 const int *union_min_x,
110 const int *union_min_y,
111 const int *union_max_x,
112 const int *union_max_y,
Common types, macros, and standard library includes used throughout AnimaEngine.
Coordinates file parsing structures and functions for character offset rendering.
GifSideMode
Sprite perspective/camera rendering selection.
Definition: gif_pipeline.h:23
@ GIF_SIDE_FRONT
Definition: gif_pipeline.h:24
@ GIF_SIDE_BACK
Definition: gif_pipeline.h:25
@ GIF_SIDE_BOTH
Definition: gif_pipeline.h:26
struct GifExportOptions GifExportOptions
Detailed parameters configuring animation exporting behavior.
GifPaletteMode
Color variant selection.
Definition: gif_pipeline.h:32
@ GIF_PALETTE_SHINY
Definition: gif_pipeline.h:34
@ GIF_PALETTE_NORMAL
Definition: gif_pipeline.h:33
@ GIF_PALETTE_BOTH
Definition: gif_pipeline.h:35
void GifExportOptions_Init(GifExportOptions *options)
Initializes default values for a GifExportOptions structure.
Definition: gif_pipeline.c:15
GifEyeMode
Unused/legacy eye blinking rendering selection.
Definition: gif_pipeline.h:41
@ GIF_EYE_OPEN
Definition: gif_pipeline.h:42
@ GIF_EYE_ALL
Definition: gif_pipeline.h:43
int GifPipeline_ExportIdle(const char *out_dir, const char *side_name, const char *animation_name, const char *palette_name, const NcerFile *ncer, const NanrFile *nanr, const NmcrFile *nmcr, const NmarFile *nmar, const NcgrImage *ncgr, const NclrPalette *palette, int default_idle_map, const GifExportOptions *options, int tile_stride, int margin, const int *union_min_x, const int *union_min_y, const int *union_max_x, const int *union_max_y, const CoordFile *coords)
Assembles and exports a composed animated GIF based on provided resources.
Definition: gif_pipeline.c:255
Nintendo Animation Resource (.NANR) structure parsing.
Nintendo Cell Resource (.NCER) parser representing individual 2D sprite composite elements.
Nintendo Character Graphic Resource (.NCGR) 2D tile character graphics structures.
Nintendo Color Resource (.NCLR) palette parser.
Nintendo Multi-Animation Resource (.NMAR) file parser.
Nintendo Multi-Cell Resource (.NMCR) layout mapping parser.
Collection of coordinate records parsed from a coordinates file.
Definition: coords.h:29
Detailed parameters configuring animation exporting behavior.
Definition: gif_pipeline.h:49
int start_frame
Definition: gif_pipeline.h:58
int loop_count
Definition: gif_pipeline.h:57
int map_is_idle
Definition: gif_pipeline.h:60
int playback_delay_cs
Definition: gif_pipeline.h:56
GifSideMode side
Definition: gif_pipeline.h:51
int scale
Definition: gif_pipeline.h:54
GifPaletteMode palette
Definition: gif_pipeline.h:52
int nmar_animation_index
Definition: gif_pipeline.h:62
int enabled
Definition: gif_pipeline.h:50
int map_index
Definition: gif_pipeline.h:61
int delay_cs
Definition: gif_pipeline.h:55
GifEyeMode eye_mode
Definition: gif_pipeline.h:53
int frame_count
Definition: gif_pipeline.h:59
Unpacked representation of a complete .NANR resource file.
Definition: nanr.h:45
Unpacked representation of a complete .NCER resource.
Definition: ncer.h:56
Container representing parsed NCGR image tile graphics.
Definition: ncgr.h:15
Container representing parsed NCLR color palette data.
Definition: nclr.h:17
Unpacked representation of a complete .NMAR resource.
Definition: nmar.h:52
Unpacked representation of a complete .NMCR resource.
Definition: nmcr.h:35