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AnimaEngine
1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
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Container representing parsed NCGR image tile graphics. More...
#include <ncgr.h>
Data Fields | |
| const u8 * | tile_data |
| size_t | tile_data_size |
| int | bpp |
| int | tile_count |
| int | width_tiles |
| int | height_tiles |
| u8 * | allocated_data |
Container representing parsed NCGR image tile graphics.
| u8* NcgrImage::allocated_data |
Pointer to locally allocated duplicate buffer (or NULL).
| int NcgrImage::bpp |
Bits per pixel (e.g. 4 for 16-color, 8 for 256-color).
| int NcgrImage::height_tiles |
Image layout height in 8-pixel tiles (often -1 for character lists).
| int NcgrImage::tile_count |
Total number of 8x8 character tiles.
| const u8* NcgrImage::tile_data |
Pointer to raw indexed pixel character data.
| size_t NcgrImage::tile_data_size |
Size of pixel data in bytes.
| int NcgrImage::width_tiles |
Image layout width in 8-pixel tiles (often -1 for character lists).