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AnimaEngine
1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
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Animation timeline sequence block containing multiple frames. More...
#include <nanr.h>
Data Fields | |
| int | frame_count |
| int | loop_start |
| int | playback_type |
| int | format |
| u32 | raw_frame_offset |
| NanrFrame * | frames |
Animation timeline sequence block containing multiple frames.
| int NanrAnimation::format |
Internal element storage format type flags.
| int NanrAnimation::frame_count |
Total amount of keyframes in sequence.
| int NanrAnimation::loop_start |
Frame index where playback loops back.
| int NanrAnimation::playback_type |
Playing mode (forward, reverse, loop, ping-pong).
| u32 NanrAnimation::raw_frame_offset |
Virtual offset address of frame data block.