AnimaEngine  1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
Data Fields
NanrAnimation Struct Reference

Animation timeline sequence block containing multiple frames. More...

#include <nanr.h>

Data Fields

int frame_count
 
int loop_start
 
int playback_type
 
int format
 
u32 raw_frame_offset
 
NanrFrameframes
 

Detailed Description

Animation timeline sequence block containing multiple frames.

Field Documentation

◆ format

int NanrAnimation::format

Internal element storage format type flags.

◆ frame_count

int NanrAnimation::frame_count

Total amount of keyframes in sequence.

◆ frames

NanrFrame* NanrAnimation::frames

Dynamic array of NanrFrame structures.

◆ loop_start

int NanrAnimation::loop_start

Frame index where playback loops back.

◆ playback_type

int NanrAnimation::playback_type

Playing mode (forward, reverse, loop, ping-pong).

◆ raw_frame_offset

u32 NanrAnimation::raw_frame_offset

Virtual offset address of frame data block.


The documentation for this struct was generated from the following file: