|
AnimaEngine
1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
|
Represents a single keyframe in an animation timeline. More...
#include <nanr.h>
Data Fields | |
| u32 | raw_cell_value |
| int | cell_id |
| int | duration |
| u16 | marker |
| int | transform_type |
| int | rotation |
| int | scale_x |
| int | scale_y |
| int | translate_x |
| int | translate_y |
Represents a single keyframe in an animation timeline.
| int NanrFrame::cell_id |
Target NCER cell layout index mapping to this keyframe.
| int NanrFrame::duration |
Time to display this frame (in frames/ticks).
| u16 NanrFrame::marker |
Sequence transition markers or event flags.
| u32 NanrFrame::raw_cell_value |
Raw cell indices/values.
| int NanrFrame::rotation |
Fixed-point rotation angle.
| int NanrFrame::scale_x |
Fixed-point horizontal scaling multiplier.
| int NanrFrame::scale_y |
Fixed-point vertical scaling multiplier.
| int NanrFrame::transform_type |
Type of transformation applied to frame (rotation/scaling).
| int NanrFrame::translate_x |
Frame offset translation (horizontal).
| int NanrFrame::translate_y |
Frame offset translation (vertical).