AnimaEngine  1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
Data Fields
NmarAnimation Struct Reference

Represents an individual animation timeline sequence block. More...

#include <nmar.h>

Data Fields

int frame_count
 
int loop_start
 
int playback_type
 
int format
 
u32 raw_frame_offset
 
char label [32]
 
NmarFrameframes
 

Detailed Description

Represents an individual animation timeline sequence block.

Field Documentation

◆ format

int NmarAnimation::format

Frame layout formats.

◆ frame_count

int NmarAnimation::frame_count

Total keyframes capacity.

◆ frames

NmarFrame* NmarAnimation::frames

Dynamic array of NmarFrame keyframes.

◆ label

char NmarAnimation::label[32]

Null-terminated name tag string.

◆ loop_start

int NmarAnimation::loop_start

Frame index where playback loop resets.

◆ playback_type

int NmarAnimation::playback_type

Playback method (forward, loop, reverse).

◆ raw_frame_offset

u32 NmarAnimation::raw_frame_offset

Virtual offset address of frame data block.


The documentation for this struct was generated from the following file: