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AnimaEngine
1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
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Represents an individual animation timeline sequence block. More...
#include <nmar.h>
Data Fields | |
| int | frame_count |
| int | loop_start |
| int | playback_type |
| int | format |
| u32 | raw_frame_offset |
| char | label [32] |
| NmarFrame * | frames |
Represents an individual animation timeline sequence block.
| int NmarAnimation::format |
Frame layout formats.
| int NmarAnimation::frame_count |
Total keyframes capacity.
| char NmarAnimation::label[32] |
Null-terminated name tag string.
| int NmarAnimation::loop_start |
Frame index where playback loop resets.
| int NmarAnimation::playback_type |
Playback method (forward, loop, reverse).
| u32 NmarAnimation::raw_frame_offset |
Virtual offset address of frame data block.