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AnimaEngine
1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
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Representation of subset of core metadata field descriptors inside an NDS ROM header block. More...
#include <nds_header.h>
Data Fields | |
| char | game_title [13] |
| char | game_code [5] |
| u32 | fnt_offset |
| u32 | fnt_size |
| u32 | fat_offset |
| u32 | fat_size |
Representation of subset of core metadata field descriptors inside an NDS ROM header block.
| u32 NdsHeader::fat_offset |
Start offset of File Allocation Table.
| u32 NdsHeader::fat_size |
Size of File Allocation Table in bytes.
| u32 NdsHeader::fnt_offset |
Start offset of File Name Table.
| u32 NdsHeader::fnt_size |
Size of File Name Table in bytes.
| char NdsHeader::game_code[5] |
Game ID serialization code (e.g. "IRBO" for Black, "IRAD" for White).
| char NdsHeader::game_title[13] |
Game title code string.