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AnimaEngine
1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
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Representation of a single sprite layout frame coordinate record. More...
#include <coords.h>
Data Fields | |
| s32 | raw_words [COORD_RECORD_WORD_COUNT] |
| s32 | offset_x |
| s32 | offset_y |
| s32 | source_width |
| s32 | source_height |
| s32 | source_x |
| s32 | source_y |
Representation of a single sprite layout frame coordinate record.
| s32 CoordRecord::offset_x |
Horizontal render offset.
| s32 CoordRecord::offset_y |
Vertical render offset.
| s32 CoordRecord::raw_words[COORD_RECORD_WORD_COUNT] |
Raw header data from ROM file.
| s32 CoordRecord::source_height |
Height of the source sprite graphic.
| s32 CoordRecord::source_width |
Width of the source sprite graphic.
| s32 CoordRecord::source_x |
Horizontal source coordinate in texture page.
| s32 CoordRecord::source_y |
Vertical source coordinate in texture page.