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AnimaEngine
1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
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Configuration parameters for a batch extraction pipeline run. More...
#include <anima_backend.h>
Data Fields | |
| int | export_spritesheets |
| int | export_static_previews |
| int | export_gifs |
| int | export_idle_break_gifs |
| int | export_composed_gifs |
| int | export_json |
| int | form_index |
| GifExportOptions | gif_options |
Configuration parameters for a batch extraction pipeline run.
| int AnimaExtractOptions::export_composed_gifs |
1 to export composed idle+break animations; 0 otherwise.
| int AnimaExtractOptions::export_gifs |
1 to export basic idle GIFs; 0 otherwise.
| int AnimaExtractOptions::export_idle_break_gifs |
1 to export break candidate animation GIFs; 0 otherwise.
| int AnimaExtractOptions::export_json |
1 to write complete reconstruction JSON manifests; 0 otherwise.
| int AnimaExtractOptions::export_spritesheets |
1 to enable spritesheet PNG generation; 0 otherwise.
| int AnimaExtractOptions::export_static_previews |
1 to write static first frame previews; 0 otherwise.
| int AnimaExtractOptions::form_index |
Selected alternate form index (e.g. Rotom, Deoxys, Giratina).
| GifExportOptions AnimaExtractOptions::gif_options |
Detailed centisecond duration and looping constraints.