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AnimaEngine
1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
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Abstract texture representation mapped to graphics card registers. More...
#include <gui_platform.h>
Data Fields | |
| unsigned int | id |
| int | w |
| int | h |
Abstract texture representation mapped to graphics card registers.
| int GrTexture::h |
| unsigned int GrTexture::id |
| int GrTexture::w |