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AnimaEngine
1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
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Assembled global OAM record with complete transformations applied. More...
#include <sprite_composer.h>
Data Fields | |
| int | record_x |
| int | record_y |
| int | draw_x |
| int | draw_y |
| int | tile_index |
| int | width |
| int | height |
| int | palette_bank |
| int | flip_h |
| int | flip_v |
| int | priority |
| int | original_index |
| int | rotation |
| int | scale_x |
| int | scale_y |
| int | translate_x |
| int | translate_y |
| int | parent_rotation |
| int | parent_scale_x |
| int | parent_scale_y |
| int | parent_translate_x |
| int | parent_translate_y |
Assembled global OAM record with complete transformations applied.
| int GlobalOam::draw_x |
Resolved pixel-space rendering X coordinate.
| int GlobalOam::draw_y |
Resolved pixel-space rendering Y coordinate.
| int GlobalOam::flip_h |
Horizontal mirror flag (1 = mirror, 0 = normal).
| int GlobalOam::flip_v |
Vertical mirror flag (1 = mirror, 0 = normal).
| int GlobalOam::height |
Sprite layout height in pixels.
| int GlobalOam::original_index |
Index of the OAM block in the NCER cell.
| int GlobalOam::palette_bank |
Color palette slot index.
| int GlobalOam::parent_rotation |
Propagated timeline/parent rotation.
| int GlobalOam::parent_scale_x |
Propagated timeline/parent horizontal scale.
| int GlobalOam::parent_scale_y |
Propagated timeline/parent vertical scale.
| int GlobalOam::parent_translate_x |
Propagated timeline/parent horizontal translation.
| int GlobalOam::parent_translate_y |
Propagated timeline/parent vertical translation.
| int GlobalOam::priority |
Z-priority mapping value.
| int GlobalOam::record_x |
Raw horizontal position from NCER.
| int GlobalOam::record_y |
Raw vertical position from NCER.
| int GlobalOam::rotation |
Element rotation angle in degrees.
| int GlobalOam::scale_x |
Horizontal scaling ratio (fixed-point or percentage).
| int GlobalOam::scale_y |
Vertical scaling ratio.
| int GlobalOam::tile_index |
Character tile graphics offset.
| int GlobalOam::translate_x |
Horizontal translation offset.
| int GlobalOam::translate_y |
Vertical translation offset.
| int GlobalOam::width |
Sprite layout width in pixels.