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AnimaEngine
1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
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Raw RGBA frame buffer container used by both CLI rendering and GUI preview components. More...
#include <anima_backend.h>
Data Fields | |
| int | width |
| int | height |
| int | frame_count |
| int | delay_cs |
| unsigned char * | rgba |
Raw RGBA frame buffer container used by both CLI rendering and GUI preview components.
| int AnimaIdlePreview::delay_cs |
Default inter-frame duration in centiseconds.
| int AnimaIdlePreview::frame_count |
Number of frames stored sequentially in rgba.
| int AnimaIdlePreview::height |
Frame buffer canvas height.
| unsigned char* AnimaIdlePreview::rgba |
Raw RGBA8888 byte buffer (width * height * 4 * frame_count).
| int AnimaIdlePreview::width |
Frame buffer canvas width.