AnimaEngine  1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
Data Fields
AnimaIdlePreview Struct Reference

Raw RGBA frame buffer container used by both CLI rendering and GUI preview components. More...

#include <anima_backend.h>

Data Fields

int width
 
int height
 
int frame_count
 
int delay_cs
 
unsigned char * rgba
 

Detailed Description

Raw RGBA frame buffer container used by both CLI rendering and GUI preview components.

Field Documentation

◆ delay_cs

int AnimaIdlePreview::delay_cs

Default inter-frame duration in centiseconds.

◆ frame_count

int AnimaIdlePreview::frame_count

Number of frames stored sequentially in rgba.

◆ height

int AnimaIdlePreview::height

Frame buffer canvas height.

◆ rgba

unsigned char* AnimaIdlePreview::rgba

Raw RGBA8888 byte buffer (width * height * 4 * frame_count).

◆ width

int AnimaIdlePreview::width

Frame buffer canvas width.


The documentation for this struct was generated from the following file: