AnimaEngine  1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
source Directory Reference

Files

file  anima_backend.c
 
file  coords.c
 Implementations of Pokemon coordinate mapping functions.
 
file  file_util.c
 Implementations of filesystem utility functions.
 
file  gif_pipeline.c
 Implementations of animation GIF processing pipelines.
 
file  gif_writer.c
 Implementations of custom LZW animated GIF writing utilities.
 
file  gui_app.c
 Implementations of high-level GUI application run loop entry.
 
file  gui_main.c
 GUI application executable entry point.
 
file  gui_raylib.c
 Implementations of the platform-independent renderer using Raylib.
 
file  gui_state.c
 Implementations of GUI application state handlers.
 
file  gui_view_browser.c
 Implementations of main GUI browser screen rendering layout.
 
file  gui_view_rom.c
 Implementations of the ROM browser file explorer GUI layout views.
 
file  gui_widgets.c
 Implementations of modular, state-retaining GUI drawing widgets.
 
file  json_export.c
 
file  lz.c
 
file  main.c
 Command line tool executable entry point for AnimaEngine asset exports.
 
file  nanr.c
 
file  narc.c
 
file  ncer.c
 
file  ncgr.c
 
file  nclr.c
 
file  nds_fat.c
 
file  nds_fnt.c
 
file  nds_header.c
 
file  nitro_guess.c
 
file  nitro_util.c
 
file  nmar.c
 
file  nmcr.c
 
file  png_pipeline.c
 
file  png_writer.c
 
file  pokemon_catalog.c
 
file  ppm.c
 
file  sprite_composer.c
 Implementations of NDS OAM, NCER cell, and NANR animation compositor and affine renderer.