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AnimaEngine
1.0.0
Nintendo DS Pokemon Black, White, Black 2, and White 2 sprite extraction and preview toolchain
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Files | |
| file | anima_backend.c |
| file | coords.c |
| Implementations of Pokemon coordinate mapping functions. | |
| file | file_util.c |
| Implementations of filesystem utility functions. | |
| file | gif_pipeline.c |
| Implementations of animation GIF processing pipelines. | |
| file | gif_writer.c |
| Implementations of custom LZW animated GIF writing utilities. | |
| file | gui_app.c |
| Implementations of high-level GUI application run loop entry. | |
| file | gui_main.c |
| GUI application executable entry point. | |
| file | gui_raylib.c |
| Implementations of the platform-independent renderer using Raylib. | |
| file | gui_state.c |
| Implementations of GUI application state handlers. | |
| file | gui_view_browser.c |
| Implementations of main GUI browser screen rendering layout. | |
| file | gui_view_rom.c |
| Implementations of the ROM browser file explorer GUI layout views. | |
| file | gui_widgets.c |
| Implementations of modular, state-retaining GUI drawing widgets. | |
| file | json_export.c |
| file | lz.c |
| file | main.c |
| Command line tool executable entry point for AnimaEngine asset exports. | |
| file | nanr.c |
| file | narc.c |
| file | ncer.c |
| file | ncgr.c |
| file | nclr.c |
| file | nds_fat.c |
| file | nds_fnt.c |
| file | nds_header.c |
| file | nitro_guess.c |
| file | nitro_util.c |
| file | nmar.c |
| file | nmcr.c |
| file | png_pipeline.c |
| file | png_writer.c |
| file | pokemon_catalog.c |
| file | ppm.c |
| file | sprite_composer.c |
| Implementations of NDS OAM, NCER cell, and NANR animation compositor and affine renderer. | |